“Minimum” isn’t about athleticism. It’s about having enough functional reserve to move, lift, breathe, think, and recover while tired, uncomfortable, and under time pressure. If your baseline can’t support your plan, your plan is paper.
A “bad week” is a short stretch where normal supports degrade and your body has to carry the plan: disrupted routines, bad sleep, stress, heat, long lines, short tempers, and repeated physical chores.
The goal isn’t to “be tough.” The goal is to keep your plan executable when your output is reduced.
This page is not medical advice. If you have known conditions, prioritize safety and consult a qualified professional as needed.
“Minimum” is the floor that prevents immediate failure. If you have this, your plan can survive a week of friction. If you don’t, your plan must shift toward shelter-in-place, load reduction, and lower movement assumptions.
Baseline rule: design for your worst-day output, not your best-day confidence.
Most people don’t “run out of courage.” They run out of usable capacity. The early failures are boring and predictable.
Hard truth: if your plan requires long foot travel with a heavy load, it’s fragile by default.
This is a rough capability screen to expose weak links. Stop if you get chest pain, severe dizziness, or unusual shortness of breath.
Walk at a pace where you can speak short sentences. Note breathing, pain, and whether you feel stable or unraveling.
Carry a moderate load (backpack, grocery bags, or water container). Keep posture upright; avoid twisting.
Climb stairs or a steady incline, then stand still and time recovery.
Get down to the floor and stand up once without furniture. If you must use support, note it.
After Screens 1–4, do a simple checklist task. The point is accuracy under mild fatigue.
Example: 1) fill water bottle, 2) pack snacks, 3) grab meds, 4) charge phone/power bank, 5) locate keys/ID, 6) send a meet-point text.
Interpretation: If 2+ screens hit Yellow/Red, your plan should assume reduced movement + reduced load + shelter-in-place default.
When capacity is limited, survivability comes from design: fewer miles, less weight, lower exposure, simpler steps, and stronger continuity.
Movement is expensive. If your environment isn’t actively lethal, staying put usually reduces risk. Plan “hold and stabilize” first; evacuate only when conditions force it.
Replace “carry more” with “need less.” Heavy loads increase injury risk and reduce decision quality through fatigue.
If meds or devices are required for function, continuity planning is survivability planning.
Heat and humidity amplify fatigue and dehydration risk. Plan pace, rest, and timing around heat, not ego.
Most people do not execute hard movement plans alone. Capacity limits make isolation dangerous. Build “who helps who” before you need it.
Exact “you must do X miles with Y pounds” rules are often misleading because terrain, heat, fitness, injury history, and chronic conditions dominate outcomes. What’s reliable: load carriage changes biomechanics and increases musculoskeletal strain, and heat stress increases exertional risk and reduces performance.
If you want a stricter quantified baseline, it needs context (age, conditions, heat, terrain, footwear, and real load) or it becomes false certainty.
Enough reserve to move repeatedly, carry moderate loads briefly, recover fast enough to keep functioning, and follow a checklist when tired.
Because heat, terrain, footwear, injury history, and chronic conditions change outcomes more than generic numbers. Capability screens + plan design are more honest than fake precision.
Not as a default. Build shelter-in-place as Plan A and treat on-foot movement as last-resort with short distances and staged support.
Redesign: reduce load, reduce distance, reduce exposure, and pre-stage essentials. Training helps long-term, but design fixes reduce risk immediately.