Most route planning focuses on speed. In disruptions, speed is rarely the real objective. The real objective is reducing friction: crowds, choke points, enforcement, conflict, and time stuck in the open.
This page gives you a route framework that prioritizes exposure control and conflict avoidance, plus a simple way to build a primary route, an alternate, and a “stop moving” fallback.
Fast Answer Route Principles Pressure Points Build Your Plan Vehicle vs Foot Mistakes Related Pages Checklist FAQYou’re not routing for “fastest.” You’re routing for lowest friction: fewer crowds, fewer disputes, fewer stops, fewer enforcement interactions, fewer bottlenecks.
Bridges, tunnels, ramps, single-lane arteries, checkpoints, and bottlenecks concentrate problems.
Fuel, groceries, aid, hospitals, pharmacies, and distribution lines generate disputes and theft.
Stops create contact. Contact creates friction. Route for fewer lights, turns, and “forced pauses.”
Being stuck in the open is where most avoidable problems happen (breakdowns, crowds, arguments).
Simple, direct shapes beat complex routes that force you into repeated decisions and checks.
If the environment shifts, you need a place to pause that doesn’t trap you in crowds or disputes.
The rule is simple: wherever people are forced to wait, merge, compete, or get inspected, friction rises.
| Pressure point | Why it’s risky | Better move |
|---|---|---|
| Bridges / tunnels / ramps | Single points of failure. Accidents and closures trap you with everyone else. | Choose routes with multiple exits and parallel options. |
| Fuel corridors | Lines, disputes, desperation behavior, theft. | Route away from major stations and highway clusters. |
| Distribution points | People show up stressed, needy, and competitive. | Avoid entirely unless it’s your mission-critical destination. |
| Downtown / main arterials | High density, high contact rate, enforcement, protests, opportunistic crime. | Use edge routes and “backbone” roads with fewer stops. |
| Checkpoints | Delays + questioning + gear scrutiny. | Have an alternate that bypasses predictable inspection points. |
If you only have one route, you don’t have a plan — you have a hope. Build three routes that are meaningfully different, not small variations.
The simplest route with the fewest stop events and the fewest obvious choke points.
Different geometry: not “Route A with one turn changed.” Avoid the same bridges/arterials.
A place you can pause if conditions shift: not a demand magnet, not a crowd point, not a trap.
Speed is fragile. One closure, one accident, one line, one checkpoint — and your “fast” plan becomes time exposed in a crowd.
Avoid choke points, avoid demand magnets, reduce stop events, and minimize time exposed. Build a primary route, an alternate route, and a stop-moving fallback — then keep your behavior boring.
← Back to hubNot always. The question is whether the highway forces you into chokepoints and merges you can’t escape. If it does, you plan an alternate that avoids those single points of failure.
Because they force competition: people waiting, merging, arguing, and competing for limited resources. That environment creates exposure and conflict.
One that is meaningfully different in shape and avoids the same bridges, arterials, and pressure points as your primary route.
When pushing forward forces you into crowds, demand magnets, or repeated re-planning in public. Stopping early at a safer fallback is usually better than being trapped later.